Pocketoption binary options buddy 2 0 ex4. This addon allows you to download pin locations for the HarvestMap addon so you do not have to discover everything yourself. MacOS: right-click on DownloadNewData.command, Binary Options then choose 'Open'. Windows: option 1 : double-click on DownloadNewData.bat, or option 2 : right-click on DownloadNewData.ps1 and select 'Run with PowerShell'. MacOS script was provided by Mojo66 (www.esoui.com/forums/member.php?u=40561) 3.15.2 I added the merge script again and setup a new server. Merging your data should work again. 3.15.1 The HarvestMap-Data addon no longer comes with a script to upload/download data. Instead, the data is directly included in the addon. My internet provider switched to DualStack-Lite. As a result I do not have a public ipv4 anymore and can no longer host the server for exchanging HarvestMap data. The data included in the addon is from 2021-06-15 and includes pin locations for Blackwood. As there is no longer the option to upload your data, the provided data will become outdated soon. Specifically, there will be no data for future DLC zones. Page 1 of 6 1 2 3 > Last » Update (2021-06-20): Uploading/Downloading pin location data should work again. 2021-07-06: The Mac/Linux script does not work To fix the problem, edit line 34 of the file DownloadNewData.command. Change it from name=Harvest$ _SavedVars to name=Harvest$ _SavedVars. Thanks to Mysak0CZ for pointing this out. I often keep seeing multiple nodes close to each other on the minimap. How is that possible? Long time ago, this was caused by the server storing nodes data from stone ages, but there was a setting to keep data only from certain chapter/DLC range. Is that still a thing? Is there anything I can do to "fix" this? edit: Oh, I have just looked at the changelog. Looks like this part of HarvestMap is dead Unless someone is willing to host this. The author said to do the following for this file to work. Next, I want to add how to give yourself permission under Monteray OS. If you don't do the below steps you will receive an error stating you don't have permission. To fix the problem, edit line 34 of the file DownloadNewData.command. Open Terminal Type chmod u+x Space Drag your "DownloadNewData.command" file to the terminal Hit enter Now your "DownloadNewData.command" file has proper permissions Run the DownloadNewData.command file like normal. Thanks again author for dedicating your time to this addon! thealqemist View Public Profile Send a private message to thealqemist Send email to thealqemist Find More Posts by thealqemist Add thealqemist to Your Buddy List. Try running the download/update scripts, just keep getting "unable to reach server" errors. Like to get data for the new zones sence the last addon update. I should have searched the forums before creating a general *UNIX script. In my script I'm using realpath to get the absolute path for the live folder: basedir=$(realpath ../..) Most of the distros should have it. Hi. I have extended the download script for OSX so that it works for Linux as well. Obviously, since there is no native Linux ESO client, it assumes you're running the Windows version via Wine/Proton. The script is mostly the same as before and thus it should still also work with OSX (but I can't test that). The bugfix with the zone variable is included. Save this as HarvestMapData/DownloadNewData.sh, Binary Options change "basedir_linux" to your ESO "live" directory, make it executable and run it. Hi. I have extended the download script for OSX so that it works for Linux as well. Obviously, since there is no native Linux ESO client, it assumes you're running the Windows version via Wine/Proton. The script is mostly the same as before and thus it should still also work with OSX (but I can't test that). The bugfix with the zone variable is included. Save this as HarvestMapData/DownloadNewData.sh, change "basedir_linux" to your ESO "live" directory, make it executable and run it. @Sordrak I'm not sure I understand your question. The downloaded files are not SavedVariables. edit: Ah, you didn't use any of the provided scripts so the files are in the wrong folder. The script is not compiled or anything so you can just look at the source code if you don't want to execute unknown code. Anyway, binary options the downloaded files are to be saved in the AddOns/HarvestMapData/Modules/HarvestMapAD, EP, etc folders. ESO has a bug when it comes to escaping certain byte sequences in strings when writing to SavedVariables (https://www.esoui.com/forums/showthread.php?t=9567). That's why the files are loaded from the addon folder instead. Ah lol, that was most likely my issue. Just skimmed over the code. Makes sense now i guess. I'll try that later. Edit: It was a different procedure in the past? I remember uploading files in a web application and replacing files manually? That's probably why I didn't read the code completely and just messed up my saved vars. Edit #2: Oh and thanks for the quick answer. @Sordrak I'm not sure I understand your question. The downloaded files are not SavedVariables. edit: Ah, you didn't use any of the provided scripts so the files are in the wrong folder. The script is not compiled or anything so you can just look at the source code if you don't want to execute unknown code. Anyway, the downloaded files are to be saved in the AddOns/HarvestMapData/Modules/HarvestMapAD, EP, etc folders. ESO has a bug when it comes to escaping certain byte sequences in strings when writing to SavedVariables (https://www.esoui.com/forums/showthread.php?t=9567). That's why the files are loaded from the addon folder instead. Something seems to be broken here on my side and some feedback would be very nice. I prefer to do things myself instead of just invoking some random (Powershell) scripts. So that's what I did. I've sent all five savedVariables files to your endpoint http://harvestmap.binaryvector.net:8081/ and received a response. Basically your response looks something like the following: So basically an empty file. Did i mess something up here or is your binary handling somehow corrupt and was not able to import a single node? Some feedback would be great (and yes, i have backups^^) EDIT: I guess I figured out what the issue is. When downloading the files i already though, this looks strange. The first line in the downloaded file looks like: So you try to execute code when loading the savedVariables. Aren't they loaded before any addons? If so, this would likely cause an exception as Harvest is nil at that point in time. So loading the savedVariables would fail -> no new data, no old data. Removing this line from all five files seems to do the trick for me. At least I have some data back again now. EDIT #2: Well, the data got loaded, but. it does not seem to be saved again in a savedVariables file. What did I miss? o_O. The DownloadNewData.command is currently broken, to fix it, edit line 34 from name=Harvest$ _SavedVars to name=Harvest$ _SavedVars. I verified this on linux using bash, but should be the exact same for Mac. @Orejana: Thanks. This is odd. The script did download the data and HarvestMap is able to display pins, yet the downloaded locations are not displayed. It looks like eso does not load the downloaded data for some reason. We can try the following, which might help track what's causing the issue: 1) Install the addon/library "LibDebugLogger", if you haven't already. https://www.esoui.com/downloads/info. bugLogger.html 2) Run the script in HarvestMapData again to get the most recent files from our server. 3) Log into the game with a character. Make sure LibDebugLogger, HarvestMap and HarvestMapAD, EP, etc are enabled. At this point, LibDebugLogger will save a lot of information in the background about the currently enabled addons. This information which might help us track the problem. 4) Logout of the game again. The information tracked by LibDebugLogger will be saved in the file Documents/Elder Scrolls Online/live/SavedVariables/LibDebugLogger.lua Please send me that file. You can submit the file here: https://www.dropbox.com/request/yvD5HwVUjuLOLxdghPGc. I have the files you describe, yes. It does show pins once I harvest stuff, but not before. They stay in place until I run the script again - then they are gone again. According to that log, the script downloaded the data just fine. The scripts should have saved the downloaded files in Addons/HarvestMapData/Modules/HarvestmapAD/HarvestMapAD.lua (likewise HarvestMapDC, EP, DLC, NF). Filesize is quite small, 140-380kb. If the the pins are not displayed on the map, does it display a pin after you harvest something? (Just so I know whether HarvestMap doesn't display anything or if it's only the downloaded locations.)
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